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Play Acceptance Speech:
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Michelle St. Pierre
Equity One
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Webcast
Objective:
Using pop culture and the
virtual classroom tools, Michelle St. Pierre created
an engaging lesson using only a whiteboard, a photograph
imported on the fly, and interaction between participants
and herself as the moderator.
Description
of the Activity:
Name
That Movie (by Michelle St.Pierre)
Objective: To
help learners and facilitators understand the need
to compensate for facial expressions and body language
in the online environment.
- Start
off by taking an informal poll: Ask people
to raise their (virtual) hands if they think
they can identify the title of an award winning
movie by watching a short clip of a movie from
the past ten years. (Most people will have
a degree of confidence in this and will raise
their hands.)
- Then
say, "It looks like you're all very confident
- what if I took away the audio?" (I expect
that most people will keep their hands raised.)
- Next
say, "You still all seem very confident,
how about if I showed you a still image from
the movie, instead of a clip?" (Some hands
will go down.)
- Seeing
that some hands are still raised, I would then
add, “Since XX people still think they
can name the movie, I've made it a bit harder...”
- Show
a .jpg file like the one to the right.
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Debrief: When
you watch a movie, how much do you really take away
from that experience? If you remove the faces,
what is memorable? In the virtual classroom environment
we're working in, there
is limited or no body language, so
as a learner you have to pay attention to the details
- what's on the whiteboard, in the background, etc.
- and as a facilitator you have to provide effective
visual tools that the learners can associate in their
minds with the lesson or objectives of the class. |